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Mordicai

Page history last edited by mordicai@... 6 years, 6 months ago

Mordicai acting in Jungle Woman of the Jungle (2006)

 

 

Mordicai fell from the firmament on April 15. His face is partially constructed from titanium. He tickles college professors for a living for Shakespeare & Co. Nobody thought he was capable of love, but he showed them, didn't he! When he grows up he wants to be like The Joker & Darth Vader, though Jenny's mother has him pegged as more of a Black Knight.  He came from the Wastelands to Babylon to do his important living.  Lately he's been moonlighting for Monsterfest.

 

 

Proof that he was a happy baby and might actually like Christmas.

 

Star Wars is no surprise, but look how cute he was.  I'm seriously dying.

 

This is the cutest outfit ever and exactly what I want him to wear to our wedding.

 

 

In a practice run for collapsing the universe to a single point to determine the state of objective existence, establish the reality of god & then kill him, Mordicai & Peter dented the space/time continuum & removed fifteen minutes from existence. With their fists.

 

By the style of surname generation in which your place of origin is referenced, you might call him mordicai chicxulub, mordicai magog, mordicai leviathan, or mordicai caeli.

 

MORDICAI CR 19

Male Aasimar sorcerer 12 / blackguard 7

LE Medium outsider (native)

Init +3; Senses darkvision 60 ft., detect good at will, Listen +4, Spot +4

Aura despair, evil

Languages Celestial, Dark Speech, Elven, English, Infernal, Japanese.

AC 31 touch 20, flat-footed 28

(+3 dex, +8 armor, +6 shield, +2 natural armor, +2 deflection)

hp 130 (19 HD) DR 5/magic Fortification 75%

Immune death attacks (1/day), magic missile (101 points)

Resist acid 5, cold 5, electricity 5; SR 19

Fort +21, Ref +16, Will +21

Speed 30 ft. (6 squares).

Melee +22 divine wrath keen morphing shattermantle vile cold iron scimitar (1d6 +9 +5 vile crit 15-20 x2); or

+18 wounding armor spikes (1d6 +5 +3 vile + 1 Con crit x2)

Ranged +18 unholy shotgun (2d8 +2 +3 vile crit x2) range 30 ft.

Full Attack +22 divine wrath keen shattermantle transmuting vile cold iron scimitar (1d6 +9 +5 vile crit 15-20 x2) &

+17 divine wrath keen shattermantle transmuting vile cold iron scimitar (1d6 +9 +5 vile crit 15-20 x2) &

+12 divine wrath keen shattermantle transmuting vile cold iron scimitar (1d6 +9 +5 vile crit 15-20 x2).

Space 5 ft.; Reach 5 ft.

Base Atk +13; Grp +18

Atk Options Cleave, Improved Sunder, Power Attack, Poison Use, Smite Good 2/day (+8 atk/+7 dmg), divine wrath +8d6 (costs one command undead attempt)

 

Special Actions Command undead 11/day.

 

Combat Gear +4 divine wrath keen shattermantle transmuting vile cold iron scimitar, +2 unholy shotgun, lenses of penetration

Sorcerer Spells Known (CL 16th)

6th (4/day)-

5th (6/day)-

4th (8/day)-

3rd (8/day)-

2nd (8/day)-

1st (8/day)- 

Blackguard Spells Prepared (CL 7th)

3rd-

2nd-

1st-

Spell-Like Abilities (CL 19th):

At will detect good (CL 7th); 1/day darkness

Abilities Str 14 (18), Dex 12 (16), Con 12 (16), Int 16, Wis 14, Cha 20 (26)

Special Qualities darkvision 60 ft., DR 5/magic, resistance to acid, cold, & electricity 5, SR 19

Feats Cleave, Improved Sunder, Power Attack, Weapon Focus (scimitar), Practiced Spellcaster, Dark Speech, Vile Martial Strike

Skills Bluff +18, Climb +5, Concentration +13, Decipher Script +8, Diplomacy +18, Hide +8, Intimidation +15, Jump +5, Knowledge (arcana) +13, Knowledge (religion) +13, Move Silently +8, Profession (bookseller) +3, Ride +4, Sense Motive +5, Spellcraft +15, Survival +4, Tumble +4

 

Possessions combat gear plus +1 glamered greater shadow invulnerable spell resistance (19) twilight mithril chain shirt with +1 wounding armor spikes, +5 deathward ghostward moderate fortification mithril buckler, bracers of armor +8 (grants +4 to Strength when worn), vile weapon ring, brooch of shielding, mithril bone graft, lenses of penetration (grants +6 charisma when worn), shirt of resistance +1, boots of dexterity +4, belt of health +4, cloak of deflection +2, heward's handy haversack.

Aura of Despair (Su) Mordicai radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws.

Aura of Evil (Ex) The power of Mordicai's aura of evil (see the detect evil spell) is equal to a 7th level cleric.

Dark Blessing (Su) Mordicai applies his Charisma modifier as a bonus on all saving throws.

Command Undead (Su) Mordicai can command & rebuke undead (PHB p. 159) equal to a 5th level cleric.

Enhancements (Ex) Mordicai has a +1 enhancement bonus to charisma, intelligence, & strength.

Fiat Nyx (Sp) Mordicai is a varient aasimar & recieves darkness 1/day instead of daylight.

Imp Familiar (Ex) Note: Mordicai uses a varient blackguard class that replaces fiendish servant with the following ability: A 5th-level blackguard gains an imp as a familiar. The imp is treated as a normal familiar, using the class level of the blackguard as the master's level.

Poison Use (Ex) Mordicai is skilled in the use of poison & never risks accidentally poisoning himself when applying poison to a blade.

Skills Mordicai has a +2 racial bonus on Listen & Spot checks.

Vile Strike (Ex) Note: Mordicai uses a varient blackguard class that replaces sneak attack dice with the following ability: Beginning at 4th level, the blackguard deals 1 additional point of vile damage with any weapon or natural weapon attack. This additional vile damage increases by 1 additional point for every three levels gained thereafter (7th & 10th).

Encounter (CR 19) Mordicai plus imp familiar plus six greater shadows.

 

Comments (15)

Anonymous said

at 7:08 pm on May 8, 2007

ok wow, as long as this all stays on your profile page.

Anonymous said

at 9:14 pm on May 8, 2007

yeah, its just getting peter involved, partially. also, i think i'm going to reboot all my items, from scratch. do them ideal. partially because i should keep a ring slot open! i should, i really should.

Anonymous said

at 9:16 pm on May 8, 2007

also i need a graft.

Anonymous said

at 6:51 am on May 9, 2007

A face graft? Also, you should break down posessions into items worn and held and then make a separate listing for treasure owned. The D&D stat block is designed for ease of use in combat, so should only reflect those things that are currently being used. I would do it, but it's not readily evident to me what is what on the list.

Anonymous said

at 8:26 am on May 9, 2007

okay, well, like i said, i'm in the "reboot" zone, which makes life easier. should lower some difficulties. yeah, i think i'm going to take "mithril bone graft" which is identical to "fiendish bone mail." +2 natural armor.

Anonymous said

at 11:13 am on May 9, 2007

The Random:

+5 keen ghost touch vile wounding cold iron longsword, + 1 shadow silent slick glamoured spell resistant (17) spiked mithril chainshirt, +4 light fortification mithril buckler, bracers of armor +6 (grant +4 strength when worn), ring of shooting stars (grants+1 deflection bonus to AC when worn), ring of wizardry III (grants +4 charisma when worn), winged boots (grant +4 dexterity when worn), belt of health +4, amulet of natural armor +1, shirt of resistance +1, crystal ball with see invisibility, +4 greatsword , +3 mighty composite shortbow (+2 Str bonus), handy haversack, potion of aid, potion of bull's strength, potion of glibness, potion of lesser restoration, potion of levitate, silversheen, scroll of Greater Shadow Conjuration & Mind Fog, scroll of Tongues & Wall of Thorns & Cure Serious Wounds & Call Lightning, wand of Hold Person (l2, cl3) (43 charges), wand of Lightning Bolt (l3, cl6) (38 charges), wand of Searing Light (l3, cl6) (28 charges), wand of Shatter (l2, cl3) (15 charges), wand of Summon Monster I (l1, cl1) (29 charges), wand of Wall of Ice (l4, cl7) (13 charges), 90 gp.

Anonymous said

at 4:45 pm on May 9, 2007

I thought third edition was supposed to make everything easier? Chargen looks harder than ever!

Anonymous said

at 7:50 am on May 10, 2007

NE? Lame.

Anonymous said

at 8:37 am on May 10, 2007

change it then! also, david, this is a 20th level character; a whole bucket o' bolts, & the format is meant to be an easy resource, not easy to generate. furthermore, third edition is not easier or simpler; no one pretends that. but it is consistant: always roll high, for instance.

Anonymous said

at 11:21 am on May 10, 2007

Darth Vader is a great character but remember what happened when he let himself love--he turned from Vader into a (dead) Jedi knight. No more Darth Vader. Since this whole thing is about yours and Jenny's love, Darth Vader is no longer an option. Sorry. We're back to Black Knight.

Anonymous said

at 11:49 am on May 10, 2007

Darth Vader is the Worst Case Scenario, right? I mean, Anakin's true love died! I feel like having a "if something bad happens to Jenny I'm going to start blowing up planets" clause gives incentive to ensure that everybody makes sure Jenny is happy & safe all of the time.

Anonymous said

at 1:13 pm on May 14, 2007

Aaaaaaand now they're actually fighting over how many skill points mordicai gets.

Anonymous said

at 5:22 pm on May 22, 2007

How can anyone add anything more to this article now!

Anonymous said

at 8:48 pm on Jul 5, 2007

The pictures are very cute. It is nice to know he didn't always wear black and wasn't menacing at all. Sorry, James, but like with Darth Vader, you too have a core of cuteness.

Anonymous said

at 11:05 pm on Jul 6, 2007

i hate myself. (posted by mordicai)

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